level designer

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In video games, a level (also referred to as a map, mission, stage, course, zone, or round, depending on context) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high to play for a long time. In games with linear progression, levels can represent areas of a larger world, such as Green Hill Zone from the Sonic the Hedgehog series. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a f...

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File:Dromfaret levels.jpg
Dromfaret levels.jpg
File:Edge (video game) level layout.png
Edge (video game) level layout.png
Example of Edge level design
File:Nexuiz screenshot 05.jpg
Nexuiz screenshot 05.jpg
Screenshot of Nexuiz - A fast paced online first person shooter.
File:TIDE Tile Map Editor Thumb 01.png
TIDE Tile Map Editor Thumb 01.png
tIDE Tile Map Editor Screenshot
File:Video-Game-Controller-Icon-IDV-green-industry.svg
Video-Game-Controller-Icon-IDV-green-industry.svg
Video-Game-Controller-Icon
File:Warzone 2100 - EditWorld - 1.jpg
Warzone 2100 - EditWorld - 1.jpg
Map editor screenshot (EditWorld) of the video game Warzone 2100 version 1.10
File:Yellow paint in video games.svg
Yellow paint in video games.svg
Example of yellow paint markers in video games. Created for use in the Yellow paint debate article o...

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